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[[File:20140621 111814.jpg|thumb|220x220px|High Explosive (HE) Shell]] |
[[File:20140621 111814.jpg|thumb|220x220px|High Explosive (HE) Shell]] |
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− | HE ( |
+ | HE (High Explosive) ammo has low penetration and medium damage. It is great for enemies moving, behind cover, or even far ranges because they can cause splash damage near targets even if it doesn't hit directly. HE rounds are best used against low armored targets (especially those Reactive armor) as it can easily penatrate paper thin armor and inflict massive damage to a vehicles high HP. HE rounds though are second in damage only against HEAT on lightly armored vehicles and HE rounds do poorly against high armored targets. HE rounds have poor accuracy often missing targets at far ranges, also HE has a slow travel time after being fired allowing the target to move out of the way especially fast light tanks. |
− | ==Accuracy== |
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+ | == Pros and Cons == |
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− | HE rounds are slightly more accurate than HEAT rounds, but less accurate than AP or APDS. |
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+ | '''Pros''' |
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+ | * High damage against lightly armored targets |
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− | ==Damage== |
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+ | * Splash damage |
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− | The most damage can be dealt by a direct hit, but it's still not too much. It's best used aganist hidden low armor targets like the PT-76, AMX-13, Ontos, M270 MLRS, or TOS-1. |
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+ | * Ignores reactive armor |
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+ | '''Cons''' |
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− | Best chance of making heavy damage using an HE round is by using artillery, or if you are sniping it is a good round to use for spread damage, that way it can draw out the enemy |
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+ | * Poor accuracy |
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+ | * Slow travel time |
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− | An FV101 Scorpion could deal 100+ damage with an HE round so if u want to use this small tank to chase somebody and u cant aim perfectly so u can just hit the ground near it.[[Category:Ammunition]] |
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+ | * Ineffective against heavy armor |
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+ | [[Category:Ammunition]] |
Revision as of 23:18, 20 February 2019
HE (High Explosive) ammo has low penetration and medium damage. It is great for enemies moving, behind cover, or even far ranges because they can cause splash damage near targets even if it doesn't hit directly. HE rounds are best used against low armored targets (especially those Reactive armor) as it can easily penatrate paper thin armor and inflict massive damage to a vehicles high HP. HE rounds though are second in damage only against HEAT on lightly armored vehicles and HE rounds do poorly against high armored targets. HE rounds have poor accuracy often missing targets at far ranges, also HE has a slow travel time after being fired allowing the target to move out of the way especially fast light tanks.
Pros and Cons
Pros
- High damage against lightly armored targets
- Splash damage
- Ignores reactive armor
Cons
- Poor accuracy
- Slow travel time
- Ineffective against heavy armor